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Bump as I have the same issue. sound loops perefctly in editor, and in WebGL there's small, but noticeable delay in the audio loop.
David, I love your work! It seems ideal for what I'm working on. I've got two questions: 1) There's PickSurface, PickFirstSolidVoxel, and...
Ran into the same problem in 5.3.4
I think you're misusing Cmd: You have a gameobject on the client and a game object on the server. When you call a Cmd function form the client,...
I currently have 2D sprites with 2D colliders game objects. The 2D collider is used for 2D physics and to respond to clicks via the OnMouseDown...
I'm making a rhythm game that uses audio files. These files are designed to be of precise length and maintain a constant BPM (beats per minute). I...
Maybe you guys are talking about something else or maybe this is new in Unity, but I was able to disable word wrap in the options: In Monodevelop,...
It's now been more than year since last post here. Has this been resolved yet? I need this feature too!
I have ~10 different samples ranging up to ~1sec, and beats may be played consecutively as frequently as 8 times per second. So your solution is...
Sorry for being so scrutinous, but I feel your response is a little ambiguous. Let me rephrase the question: Is it possible for two MouseDown()...
In short How to play the same audio multiple times (overlapping) using an AudioSource where I need accurate timing the way PlayScheduled()...
I'm fairly new, so I don't have my own, firm design patterns. Could you point me to this event system so that I may adopt it? Does this event...
If OnMouseDown was called for an object, is OnMouseUp guaranteed to be called before a second OnMouseDown is called for any object? And vice...