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Ok sorry I didn't specify that I can see it visually, if I change the coordinates of the vertices I can see that in version 2017 the resulting...
The numbers are statically set in the script, this is the section where you define the vertices List<Vector2> testVertices1 = new...
I'm playing with a triangulation utility I've found here. It's very easy to try, you basically have to define the vertices of a shape in xy...
Hi Kyle, runtime import is interesting for me, do you plan an update soon?