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@tomerpeled You should use the updated GitHub code. The asset store version is not up to date.
Same for us in here.
Same
Wow, seems a nice plugin good job! Are all the source code included with the plugin?
Thank you. We are investigating to see if we can live stream hd video on ios and android. In your doc, it says "Streaming video from URL (when...
Hi @AndrewRH, nice plugin! We want to know how much will it cost? Thank you
@skalev I'm in "testing mode" with this new API. I'm trying to get rid of my manager prefabs (like menus, etc) in my resource folder and put them...
Maybe I'm misunderstanding something. Using GetRootGameObjects always throw me an ArgumentException: Scene is not loaded even if 2 lines before...
@Pix10 Big Thanks for the tip!
Thanks a lot @isabelle and Unity!
Happy birthday!!! 3 years ago, we founded our company and didn't want to buy assets to save money. After some months of working, we've seen so...
I've changed like 4 lines of code in the Common class to be able to use it in unity 5.2 Here: public static Texture GetMiniThumbnail(...
OnClick event seems to get fire only when you release the mouse on the image and the PointerUp event only get fire when you hold down your mouse...
Thank you for the information. Nice that the BumpOfTarget mode still batch decals :)
Hi @Dantus, we want to know how your BumpOfTarget mode of your Decal System is working behind. Do you change the tiling and the offset of the...
Works fine here too, but as tosiabunio said, didn't test it out much since Win10 :)
Maybe you achieve this with an animated texture plus a particle system. Watch this video :) [MEDIA]
Congratulations!!!
Wow, I'm actually having the same "issue". I'll try your way! Thank you! Nice timing.
Thank you for your quick response. Will be fun to have a way to use "non hack" infinite inside sequence or tween with a complete trigger :)