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@davvilla - Unfortunately the minimum requirement for the system is at least Unity 5.6. This is when a lot of GPU instancing started to become...
Hello, I just purchased Dynamic Decals and I'm having a lot of compile errors when trying to run the example scenes. Some examples include:...
After reading this:...
Might be a bit old but thanks for this. It removed all my warnings and gave me a nice framerate boost!
On a mac and this fixed it for me! If anyone is wondering, it's Edit->Graphics Emulation->Open GL 2.0 Thank you so much.
The battles we show are just to demonstrate that there will be battles. The battle system isn't finished yet so we're not showcasing it. Battles...
As Maws said, games like League of Legends and Heroes of Newerth have this model and it works our great for them! They also have things like...
We just released a new piece, it's my favorite so far! Awakening on Soundcloud Let us know what you think :)
Thanks a lot, we'll keep this post updated ;) It's 6 team members and growing Exactly! We inspired a lot from other games, but not all of them...
Thanks a lot guys, we'll be uploading a new video very soon ;) stay tuned!
Hi everyone! This is the project which I've been doing with Unity. We are trying to create a new kind of mmorpg rather than what we’re used to....
Playing with the aniso levels did not result in any changes but changing the background color did. I just added green into the white areas. This...
We have a tile based game (a bunch of 1x1 planes represent the ground) and in a ground of type "Grass" we have 6 variations to make it look less...
After hours of googling finally found something that works. Thanks for sharing!
I'm having the same problem, did you manage to fix it?
I fixed it, my object did not have a collider and hence it wasn't detecting anything. Ignore this thread!
I just realized I was getting Input.mousePosition, I changed that to Event.current.mousePosition and it seems to be getting the correct...
I'm developing a tile editor within unity and I want to be able to detect what the mouse is clicking on (in the scene editor window). I know this...