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I want to play with the FPS Sample so bad. I downloaded yesterday it using git-bash (a terminal client for Windows), and yes, it has large file...
The asset store is literally unusable this morning. 1.8 minutes to load a single asset page in a browser. I got one asset to load via the editor....
Is it possible to sync this over a network? Two boats on separate clients riding the same wave?
This has to be a bug. Empty project. Set up a NetworkLobbyManager/Players/Scenes. Don't add any code, just use the default base code. Host and...
So pretty much anyone can do this with an empty project. Set up a NetworkManager with the NetworkLobbyManager script attached. Set the required...
Figured this out. First, you want the character to look directly at the target position. This is a one-off call, don't loop doing this if you...
Hey, I'm having some trouble with the new Third Person Controller in the Sample Assets Beta. He runs around fine and everything, but I can't...
I think this is more or less what I'm doing. I was going to make the dictionary/hashtable so I could do states['attack'] instead of states.attack....
I'm in the early stages of detecting changes in states, and triggering events. I can get the GetCurrentAnimatorStateInfo(0), but it gives me the...
Hey, I'm having a similar problem. I created my state machines by hand (although I wish I had done them in code, that was a tedious process...
Best post ever. I would have closed this page and not even bothered without making that code readable.
protected var _currentAction:GameAction; protected function AddAction(s:String){ _currentAction = this.gameObject.AddComponent(s);...
I have a script attached to my Player GameObject, called PlayerPrefab(Clone). It has a line of code that does: var t:GameAction =...
Hmmmm, the post page seems buggy, my text-editor is about 1/4 the size of the screen and the smileys are to the right of the text editor......
I just started a project in Unity 4, and apparently particles are done totally different. Now instead of adding separate components for the...
Can you suggest a good external modeling/animation program that can import and export FBX for use with Unity? Free or open-source would be best,...
What about animating in the legacy editor? I don't HAVE to use Mecanim, I just thought it might be easier. Can you point me towards some info on...
Is it possible to do actual character animation in Unity? I have 4.0, so I thought Mecanim would help, but I can't seem to figure it out. If I...
So I create an object. var obj:GameObject = new Ga...... There is no GameObject in the codehinting. No biggy, when I write it out myself, it...
The code works, but the jump feels too "floaty". Adjusting the gravity changes the height of the jump but the character still hangs in the air...