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I don't know how many individuals experiencing this issue fall in the same group as me but what I found causing the vast majority of my slow...
I started having this issue suddenly where my reload script assemblies went from averaging about 12 seconds on a fresh restart to over 2 minutes....
FYI - example on how to call the Wait method from a GameManager singleton script: GameManager.Wait<float>( MyFloatCallback, [float],...
To handle this issue properly you should be using CancellationTokenSource. Here is an example of how to set it up and plug it into a static...
Resetting the editor isn't going to solve this issue because the vast majority of people who are reporting this error (like myself) see it...
I appreciate the response Kurt and it certainly is good advice that I know better for the next time I make such a mistake. I'm hoping a Unity...
I accidentally committed a large zip file to Git which broke my source control. Stupidly, I continued to work on my project by manually backing up...
Same issue here, and it happens to me at least a couple of times per day. Too bad it doesn't tell you specifically what script native code dll it...
This fixed the issue for me. I was able to find the faulty distortion shader by going through and disabling gameobjects and scanning my scene....
This works for 1 level of children but if there are nested children you need to accomplish this via recursion. This example work set all nested...