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Man you made my day: this was my problem. I had to just call RecalculateBounds over the mesh that I calculate every frame. It looked like a...
Hi OneThree, You mean setting the "Bias" parameter under Shadow Type in the Light inspector ? I tried different values but they have no effect,...
[ATTACH] Same problem here. See attached images: players actually stand on the ground, but the clipped shadows from point lights make them...
Hi Peter. Your solution looks to be the most promising. How do I implement it ? Is this just about calling GameObject.SetActive or set...
So, I have a Unity project using OpenCVForUnity.VideoCapture feature. I am failing to run the Windows standalone player. I saw the comment in...