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This solution works best for me! In my case, I'm doing the fullscreen camera so I also need to resize the raw image to fit the screen according to...
Hi, I'm working on the custom inspector of my own asset that I planned to sell on the Asset Store. And I want to replicate how the RectTransform...
Okay, My problem was I had to fill in all the information of each in-app purchase including Availability, Pricing, Tax, Screenshot, and...
Hello, I've been struggling with testing In-App purchases on iOS platform. I have created in-app purchases in Apple Store Connect with the same...
Looks like there are no simple solution for this right now. According to this thread. There are many workarounds, for instance, Store a list of...
Not sure if they answer your question but consider these facts. 1. From my understanding, the GetInstanceID() is only useful in Editor since it...
Are other objects in the scene affected by the scene fog except the loaded island? Have you tried loading the same island from local Addressables...
For the original question, I did find an alternative for Addressables support for Play Asset Delivery that I decided to use instead of the poor...
Hi, AlkisFortuneFish. Thanks for the suggestion! This is much simpler.
Hi, I'm trying out the example of Addressables support for Play Asset Delivery from this official example project and encounter a problem where I...
1) We tried to build MacOS version of our Unity Game with GOG SDK Version : 1.144.1 and the build failed with error in Unity 2021.3.2f1,...
Hi, Artline. Are you interested in Smart Character Generator 2D? Smart Character Generator 2D (SCG) is a character creation system for Unity...
I recommend you use Rigidbody2D.velocity to move the bullet instead. You can set bullet's velocity to with the direction multiply by speed,...
@Razouille I just added the WebGL Demo for you. :) Here : Try It on Web Demo!
Hi there, @Razouille good idea! I'm working on it right now!
Smart Character Generator 2D Create, Customize, and Randomly Generate 2D characters within a minute! Try It on Web Demo! | Online Manual | Bug...
In my 2D project, I use GPU instancing to batch the draw call of SpriteRenderers that shared the same texture and material. But, it turns out that...