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I'm trying to update my old banner ads implementation to 4.3, but I don't understand how the interfaces are supposed to be used. I've implemented...
I've never seen an option called "fail my build if you detect any warnings" in UCB, but I'll wait until 4.4.0 to see if I can get this to work....
And THANK YOU
I did apparently have UCB building on latest, so I'm checking to see if setting it specifically to my dev editor version remedies that. As for...
To clarify, I built a simple repro project and submitted the bug to Unity through the Editor. Some time later I got an email about my bug. It...
How do you report a bug with the bug reporting system?
Now, conveniently, I can't access Jira to view the bug report. this has become a devlog.
I built a blank project and added Unity Ads to it in order to send the project and instructions to unity support as a bug.
This repo is clearly for the adroid/java ads implementation, not the unity C# one. I can't find the correct C# repo, I assume it's private.
Here's the other thing, why is Placeholder.cs even being used on an android build? It's kept in the Editor folder of the plugin, causing me to...
I experimented with adding the change to my local version, but I was right, the package cache is not stored in a normal git repo for unity. Since...
I found https://github.com/Unity-Technologies/unity-ads-android, but it doesn't seem to contain any code relevant to this bug, so I can't fork it...
I'm on Unity version 2021.2.0b16 (edbc0738c91b) if that's useful.
And I did verify that this file is in the package manager, not my code, by creating a new project, installing Unity Advertisments 4.3.0 and...
Ideally, there would be a new version of Unity Advertisements on Package Manager soon that incorporates any changes needed for UCB, but that would...
I'm working on a cross-platform android/ios app for a paying client. I build my app on UCB. I have unit tests, so my UCB builds are configured to...
Hi all, I'm using the Standard Shader and I'm want to change the color of received shadows on a per-object basis, preferably by a texture. The...
I'm not seeing any evidence of a refused connection on the server logs, either, though at the moment they may be out of date, I guess.
Is there anyone who can tell me what server-side errors could possibly cause a WWW object to return Failed Downloading http://example.com?
I'm using WWW to get data from a server in a coroutine. This works fine in the editor targeting webplayer, but fails in webplayer on firefox...