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Yeah, I just noticed that and came to check the forum again, I think I will need to use something like dynamic.
you do not understand, I have put one object as example but the actual json file has 250+ countries. You can find the full json file here. Also...
The json is valid, The eroor is from the forums, check it out here https://jpst.it/37tkx
This is a portion of the json file I use, the json file I am using is a dataset containing all countries borders, I obtained the dataset from...
The problem with creaing a class to represent the json is I will use alot of json files, as the game is text based and I need to store all the...
fix: changed the json to: { "Items":[ {"id":"0", "text": "I am {character.age}, {(characetr.age < 50 ? \"I still got some time\" :...
I got this code from github: using System; using UnityEngine; public static class JsonHelper { public static T[] FromJson<T>(string json)...
Ok, I am stupid for (int x = 0; x < grid.width; x++) { for (int y = 0; y < grid.height; y++) {...
The editor freezes when I call the "FindPath" function: using System.Collections; using System.Collections.Generic; using System.Linq; using...
You can add a cillider to the Agent and make it a trigger you can then restart the game or show lose menu when triggered. And for that to work,...
I know it has been too long since you asked this question, but yes, unity does use RVO.