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I'm just here to say, f*ck you unity. And please stop pretending you don't see the problem here. This is insulting.
https://blog.unity.com/games/upgrading-from-collaborate-to-unity-plastic-scm There is a way to migrate collag to plastic, but you might have to...
Ok, after failing with all other solutions, I was able to open an editor by creating a new empty project, then file > open project > my broken...
3.4.1 broke my project, some editor panels are showing (others are blank/full white). It hangs, and after a while the task manager says the...
If only this was the only problem... Everything is broken
A checkbox to select multiple conflicts and resolve "mine/their" for all at once. Each click is triggering a reloading which can be really slow....
Ok my bad. I tried to make a custom ragdoll by overriding mecanim and OnAnimatorIK in LateUpdate. This was the cause of that IK offset, everything...
Hi, I'm using SetIKPosition / Rotation to place a character hands on a gun. (Each hand tracking it's own point) This was working exactly has...
@Graham-Dunnett Is there a way for you to add french ?
Yes, the base model was in A-pose and there was a red message inside the avatar config window. So I set T-pose but I still got this "bones do not...
I'm trying to setup a model with animations from mixamo, but this error keep popping : The input bones do not match the skeleton of the...
Same for me on 5.6.1f1
Found a workaround : I simulate a left click on the window using SendInput. Works very well
Hi, I managed to make a little borderless launcher with a custom title bar and a drag&drop function using user32.dll. I'm dragging the window...
Hi, I made a borderless windowed application and a "fake" title bar to drag it. I'm using User32.dll and the drag is actually working well, by...
https://github.com/santiihoyos/Networking-Unity3D-Sample/blob/master/NetWorking_Tests_Unity3D/Assets/Scripts/Lobby/LobbyHook.cs LobbyHook is the...
Hi, I'm having a real hard time trying to find a way to do this. I have a headless build used as a master server and expected to run on linux. I...
Found in the doc : "If you move Colliders from scripting or by animation, you need to allow at least one FixedUpdate to be executed so that the...
Hi, I'm doing a little shooter and I'm getting a strange behaviours with raycast : The player's shoot is a raycast, and it can interact with...
Thanks for this, might help. "MatchInfoSnapshot.MatchInfoDirectConnectSnapshot" => Department of Redundancy Department approves ! o_O