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Hey everyone. :) So, we've been messing around with the lobby example lately trying to get it working how we want for our game. So far it is...
Awesome! :)
What button(s) is it to do the magic attacks in the new version by the way? I couldn't seem to figure it out. :P
I have to agree with that. I think a new user not knowing about the slope limit would consider it a bug. Might end up with a lot of false bug...
It seems like this would be a good thing to add as a feature. I'm sure many people would find it useful. :)
Ok, great. Thanks!
What is the proper way to handle players being able to punch eachother? I noticed on the "Fist" object that is included in the default Dom...
Is there a way to hide the crosshair entirely unless you are aiming? I'm sure there probably is but I didn't find anything about it in the docs...
How did I miss that? :P Thanks!
I have another question too. :P What are all the layers the demo scenes use? There seems to be some included in the demo scenes that end up being...
That looks sweet! I'd definitely be interested in trying a beta. I'll go sign up there now. :)
What's the best way to check that? I tried looking at the profiler and I don't think I see any such calls there. We can move this to PM if you...
@opsive Here it is: And this is the other one just in case you wanted it: Thanks for all your help. :)
So, I was just attempting to make the Clean Scene networked so I could try it out. I mostly got it working, but I'm running into one issue. I get...
@opsive Ah, that fixed it! Now I feel dumb. :P Thanks a lot! :)
@opsive I guess it should be noted that I am able to run the scene and move the character around and shoot. But I do get that error as well as...
@opsive Yeah, I have it selected to do a Windows build. And I'm just attempting to run it in the editor. Haven't even tried to do a build yet.
Has there been any changes regarding issues with this error on the network demo?: I do in fact have the ENABLE_MULTIPLAYER symbol in the player...
@opsive Actually, there were no errors during the building. It completed with no errors. The only errors I encounter are when I try to play the...
@opsive Yeah, looks like it is null...