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Thanks, that helped track it down. The problem appeared to be due to having ambiguous transitions, i.e. two transitions that test different...
I'm also getting a problem like this, it's in Unity 5.0.1p4, on a humanoid rig. I get it on hitting the Exit node of one particular sub...
Try Input.acceleration. If you are testing on PC and want to use your Android device as the tilt controller, download the "Unity remote" app...
Hi, I'm trying to get a reference to an animated character's root bone, without using hardcoded object names (i.e. Transform.Find()). Looking at...