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Hi everybody, Our game uses swipe actions to control and drag Cards (Card Game), but unfortunately, a swipe from bottom to top brings up the iOS...
Same Error here in Unity 2017.3.0f3
I solved it when I replaced "v2f o;" with "v2f o = (v2f)0;" Thank you for your help :)
Thanks! It worked and now the shader is working! However, it now shows a different warning. [ATTACH]
Hi, I've just upgraded my Unity from 2017.2.0f3 to 2017.3.0f3 and now I'm having an error on one of my shaders. Error: Vertex program 'vert':...
Same problem here, Same Unity version. 39: [Unity] Initialize engine version: 2017.2.0f3 (46dda1414e51) 40: [Unity] System.SystemException: Error...
Solved, thank you! No need to delete the Library, just the Facebook SDK folder. Downgraded of Fadebook SDK indeed solved the problem, something is...
Thanks, Actually i had no problem with my Macbook (IOS platform), only with my Android/PC platforms (my game is multiplatform). I'll try your...
Same problem here :(
My game (Runewards) is available for PC & Android devices and future release in IOS using Asset Bundles for each platform separatly. We’ve...
No, not a slot machine... you better see it :) It has been in development for 2 years and it cost almost 500k$ to develop. We are good at...
Exactly...
Hi, Is the game developer required to share the expenses of the UA campaigns (Marketing) along with the game publisher? or is it the game...
Hi, I'm using Unity 5.6.2f1 and i'm trying to build an Android version. how can i solve this issue? CommandInvokationFailure: Unable to convert...
Hi, I've been a client of Celestial Games (Release Manager) for several months now and I'm really happy to continue to be so for the foreseeable...
great idea. so you actually installed Release Manager into Dropbox? or just created the project in it? Anyway, I'm trying it at the moment. Do...
Thank you for your answers. I've purchased Release Manager in order to use it when I release my game. I'll come up with some questions from time...
I must say that it's working great! I've tried the trial version and after 2 hours of watching the 7 tutorials i've successfully released my first...