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Hey @aylin_unity3d thank you for the quick response! Changing the Minimum Deployment to iOS 12.0 fixed the crash. Thanks again!
Upon updating my MacOS to v14.1 and Xcode to v15.0.1 I started getting crashes upon startup for our apps using the UnityAds iOS SDK v4.9.1 (and...
I did the math, on Pro License you would owe Unity $300k per month based on those download numbers and yearly revenue. On Enterprise License you...
This is completely ridiculous. Most mobile games are lucky to make $0.05 per user after UA costs, and are based on scale. Getting lots of users...
This is so frustrating because randomly the Android builds just stop working. Android was building on Friday, and now over the holiday weekend,...
Bad news. The fix above all of a sudden stopped working, without any changes to Firebase, or the project that might cause this... Back to the...
For anyone who's having this issue, I was able to solve it by going to: Edit -> Project Settings -> Player -> (Android Tab) -> Publishing Settings...
After re-deleting and rolling back our version control, and then re-importing Firebase Analytics this project still wouldn't build to Android....
I don't see anything that says "Command Invocation Failure". I see: An interesting point to note is that the Empty Project I created...
We're adding Firebase Analytics and Crashlytics to our Unity projects, and for one of the projects this seems to have worked. For another project...
We're using the new Unity Input system for our game's controls, and we've gotten reports from multiple users that tapping rapidly on the left and...
In an empty scene, with just a Capsule, a Camera and a Global Light 2D, using URP we do get around 60 FPS on average, while rotating the Capsule...
Yes, from what I can tell through my experiments and research is that this is just a method where the CPU waits for the GPU to finish rendering...
I appreciate your concern but I'm not using any physics nor FixedUpdate anywhere in the code. My minimum reproduction testing environment has...
Hey thanks for the suggestion. In the Title Scene for Dragon Crashers (the example I assume you meant, since I can't find 'Dragon Crushers') I get...
After doing some more testing these are the results I've been seeing, with performance actually being significantly _worse_ using URP compared to...
Hey thanks for the response! I've already done that a bit with some of my finding posted on the Spine forums. Here are some of my main...
Bringing my discussion over from the Esoteric Software's Spine Forums in the hopes of getting some resident Unity experts opinions on the poor...
I too am adding my voice here in hopes that it elevates the feature for @Stephan_B to work on. Though I certainly understand having a lot of other...
Good news! The Unity team has confirmed my Bug Report for this issue, and the issue is now marked as: Confirmed internally. Hopefully this means...