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Hi there. I've made one of these before, but it was a few years ago and I've been trying to replicate it. The idea is to have an intended...
Hi, so, I ran the following simple code: transform.eulerAngles = new Vector3(0f, 45f, 0f); Going to the Unity Inspector, I noticed that the...
Hi. So, I have the following code: using UnityEngine; using System.Collections; public class BotController : MonoBehaviour { public int...
Thanks, it does look alot neater! But, sadly, it probably won't fix the original issue...I put my Camera controlling code in lateUpdate already,...
Hi, I am using the following code as a first person character controller: using UnityEngine; using System.Collections; public class...
Hi. I wanted to make a character controller, but I was stumped when my player couldn't jump on an edge; It was obvious, though. My player could...
Sorry, I've been trying this for a while, and can't seem to get it to work. Could you tell me how to make this?
Oh, ok! Thanks!
Hi. I want to be able to add an object on to a player (inconveniently, in front of the camera.) The object shows up, but I can't make it...
I know how to code this; I guess what you mean is to make it so that it can only turn on every other quarter second?
Sorry, I should have been more clear. In my context, a 'signal' would just be a cube propagating a boolean to all of the ones around it. So, for...
Hi, I want to make a way to have a bunch of different cubes, and a signal could start on any cube, and a signal would travel down the line. The...
Thanks, this works great! On thing I will try to do is write something to rotate it, because, when I initialize the array, I want it to look like...
Though, you were not wrong. After printing off the values, I found out that the width and height are correct now...Just need to find out why it...
I'm sorry, I've been trying to debug this for a few, but whenever I do what you just said, it always gives me an index out of range on this line:...
Thanks, but, this doesn't work how I would expect... It's still a 2x3 image (Should be 3x2, with red, blue, and grey on top), but now, it's still...
Edit: Ok, so, I gave it a new image array for testing, I gave it this: { Color.red, Color.blue, Color.gray }, { Color.green, Color.black,...
First off, let me say this, it makes no sense why Unity uses a one dimensional array to set pixels. It should be that you use a two dimensional...
Ok, so, on my rigidbody, I have gravity turned off. I want to make it so that the object seems to 'hover'. (Because of my situation, using real...
This isn't a huge bug I'm experiencing, but, I was wondering something. Why does Input.GetAxisRaw return a float? Shouldn't it always return an...