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Started testing with other meshes and wasn't able to immediately get the same problems, so I compared my terrain mesh to my test meshes. I found...
Doing more tests in my main project, I attempted to change from using the NativeArray version of CastRay to the single RaycastHit version, and I'm...
Update: Ran more tests as detailed in the posts below. Seems to be an issue when using large meshes. My test mesh reports 233145 vertices,...
same issue, 2022.2.9f1 and 2022.2.11f1