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What you are saying is achievable with Unity's physics system: upon entering the close-to-ground zone, simply execute an AddForce(forwardForce,...
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Ah the thing was that I was calling "spawnTrail()" in the "Start()" function right after the script gave the initial "Direction", while changing...
Ah it works now! The trail is smoothly instantiated and the previous error doesn't happen anymore. I hate to say this but once again, fixing...
Ah I understand now this makes a lot of sense in this case. I see what you did with the code that's much more logical and organised, thank you so...
Thank you so much! It works perfectly, now I am quite unfamiliar with using these so would you mind explaining what exactly does the...
Hi, My problem is: The game I am making is a replica of Tron's Light Cycles where an object constantly moves in one direction. I already have...
Hi! I'm currently developing a 2D platformer with hand-drawn graphics, I got everything running smoothly with camera shakes, parallax effect...
They do seem pretty normal for me, (and they seem good if your game has more than 150 game objects already) but of course it also depends on the...
You could use a boolean and a function to do this (It's pretty simple actually) public bool facingRight = true; //Depends on if your animation is...
Hi! I'm very new to the Unity engine (and to programming as well), I did a few basic projects (Text based adventure game and a basic block...