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Update: During these weeks I have been solving some errors and adjusting some existing mechanics in addition to increasing the visual impact of...
Weekly Update: This week I dedicated myself to polishing the particles and effects and improving certain existing mechanics. Starting with the...
Update: It has been a while since the last devlog, but I took some time fixing some background systems so that when adding or improving something...
Weekly Update: As I mentioned last week, I made a thought cloud when the player approaches something with which he can interact (for now only...
Thanks for your comment, you're right, I haven't spent so much time polishing visual aspects in the environment since I first have to polish the...
Weekly Update: So, last week I was trying to make a new EventSystem to work with my InputSystem, since the Unity EventSystem uses the default...
Weekly Update: Last week I was trying to make my own EventSystem, it is more difficult than I thought, so I went on to do something else, I made...
Weekly Update: Another week has passed and I keep moving forward, slowly but surely. This time I added images of the buttons and keys in the...
Update: Two weeks have passed since the last progress update, as the progress has been slow and without much to share, I decided not to make a...
Weekly Update: New save menu, with basic statistics, such as the date and time played. I added new animations for the menus to make them more...
Update: It has been two weeks since the last update, sadly it does not mean that I have made much progress (many problems with electricity and...
Weekly Update: Last week I started making the new object, it is an electric fence or a tesla coil that forms an electric fence, similar to the one...
Weekly Update: Another week that passes and another week following the advances in Chronotura, well last week I talked about adding the new...
Small update, the last two weeks I have been in finals and I have had little time to develop Chronotura, the good news is that I am already on...
Thanks, I agree, making the animation fit the game look is the hardest part.
Weekly Update: Last week I have been working on animations, improving and polishing them little by little since I am not very good at it. [IMG]...
Weekly Update: My internet connection improved (from 230Kbps to 1.3Mbps :') ) so here is the gif of the previous change. [IMG] Source:...
Weekly Update: Last week I was doing the script for the system to change the environment when you travel in time, and it was much simpler than I...
Progress Update: It has been a complicated couple of weeks due to problems with electricity and internet, but for now I have returned and I have...
Weekly Update: Another slow week but with progress! I added the death interaction by paradox with the shader that I made for the player, it looked...