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Ok - fixed it. I was attempting to use the Animator component to play a legacy clip. If I use the Animation component instead then this sample...
I'm willing to live with Legacy animationClips for the time being, but I don't seem to be able to make that work either. What would I have to add...
I need to be able to dynamically build usable AnimationClips at runtime based on data that's unknown at build time. I'm currently using Version...
I am using the experimental Playable functions to create and play AnimationClipPlayables by using AnimationMixerPlayable. This works fine for...