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Android 11 or higher devices such as Galaxy S20 support 120hz frame rate, but I want to forcefully lower it to 60hz when I run my game to relieve...
I am a developer cheer for Project Tiny. I have some questions. 1. I'm testing a simple timer example, and 'string.Format' doesn't work on web....
We are developing mobile games. My game uses real-time shadows. Because it is a free-view camera, you have to express long-distance shadows....
please answer about my question. Google search results: This is the time on the CPU where Unity is waiting for the clear graphics API call....
please answer about my question. - v Sync is off. - RenderingPath : forward 1. Gfx.waitForComman Meaning the GPU waiting for the CPU's DrawCall?...