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Problem solved. It was a UI package issue. I deleted everything and re-imported, now it's working fine.
I can play in the editor, but the game won't build. I get these errors: [ATTACH] I'm losing my mind, I can't find where is the problem.
@Oivin thank you for the reply, but this didn't work for me. I think the problem is in the Input Actions. I updated the Unity and Input Package...
When I plug a new controller in the computer and I press any button on the controller, the OnPlayerJoined event is triggered and a new player is...
yes, like I did for PickableHolder. The problem is I don't know how to write code that would expose OnJump, OnPickup... I created Event callbacks...
I have the same problem and I found this solution: public void OnPickup(InputAction.CallbackContext context) { if(context.performed &&...
@Kurt-Dekker I was trying with reference but I have no idea how to do that. @PraetorBlue "Broadcast Messages" works, but there is a lot of...
I'm trying to use a new Input System for local multiplayer. [ATTACH] [ATTACH] If the script is on the same GameObject as PlayerInput, I can...
Great! I'm looking forward to it too. I hope that Multiplayer online training course will be explaind as good as in the first few live tutorials.