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so biggest island would be 1k meters, smallest 250m, and around 6 islands
so the idea is to have ground breaking and falling away, think floating islands and they break into pieces and fall away in stages, so the grass...
is it possible to update the painted prefabs positions at runtime? so like if i wanted the grass to move with an object it was painted on at runtime
i have an issue where when i walk around grass placed and the player animates, i get a weird reflection/ghost effect and was wondering what is...
Does this system currently work with deferred rendering?
Getting an error on Unity 2017.2.0p2, Just bought and imported in, when trying to create a new decal i get the error: ArgumentOutOfRangeException:...
I am getting the exact same error as travakin but on Unity 2017.2.0p2, this error only occurs when i try to build to Windows platform
On 5.6.0f3 using Suimono 2.1.3 the CustomMesh check box does not show up on the SuimonoSurface_Object script in the editor by default, you have to...
Thanks for the quick reply, i'll update to 1.6.4 when you are able to release since it seems like you will be releasing soon.
Using unity 5.6.0f3, when i add a character to the scene without hair attached i am getting an error: NullReferenceException: Object reference not...
Getting NullReferenceException: Do not create your own module instances, get them from a ParticleSystem instance...
Whenever i add a suimono_surface to a scene, it automatically locks to a layer and isn't changeable, on unity version 5.6.0f3, have tried removing...
Is there a way to create custom props for the system? For instance, i have a sword i want to attach to the morph3d character, but i do not know...
I started getting a ton of these errors with the 5.3.1 update, and it only happens inside of the editor, if i run the game from a Build then it...
I am setting a game object to inactive, then attempting to move the object to a different area and re-enabling it, everything i've tried resetting...