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Just absolutely ridiculous - goes to show how little they understand the landscape that their platform is used to build games in. I'll be looking...
There may be something obvious I am missing or perhaps it’s just not possible. Is it possible to allow players to zoom out to a city view? I...
For what its worth I've tried moving from UNetTransport to UnityTransport and it doesn't work either. I've updated my code to use ConnectionData...
Just an update - tracked down the issue to a bad library in the web socket transport project. I fixed it and now it connects and passes data to...
@JoshPeterson Thanks for your help on getting that build issue with the webgl netcode library resolved. I am running 2021.3.6f1 and the webgl...
I noticed this server side too in the logs - seems like I'm actually not getting a connect event, only a disconnect event. Not sure it helps....
Has anyone been able to get this to successfully work? There was a bug that was fixed that allowed us to build the webgl at least now but now...
Sorry to resurrect but has anyone sorted this out yet? I'm getting the same error the WebSocketTransport.
Thanks greatly appreciate the response - so whats weird is this doesn't happen on all projects for me. I have a webgl version running netcode and...
@JoshPeterson Do you know if theres any update on this? I see it was fixed in the 2022.2.x release but the backports are pending. We are running...
That did the trick! Thanks so much for all your help - I think this should solve my issues in the short term. As of right now I don't need to...
@cerestorm Interesting I'll have to take a look at that. I actually was able to get the CustomMessagingManager working for almost every call but...
Do you put the messaging service on each scene? When I did that they got different network hashes which is what was causing the issue. FWIW I...
@cerestorm yeah I don't really have an issue with that necessarily - my main issue is that with the RPC calls the network objects have to exist on...
Does anyone know if you can leverage these two together? I built a solution using RPC but the the scenemanagement and networkprefabs are limiting...
Apologies - please disregard. The moment I submitted it I figured out that I hadn't converted one of my classes to a struct. :(
Bump - I'm stuck in the same place. @luke-unity Any ideas here?