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@fffMalzbier thank you kind sir for pointing me in the right direction! Once I realized the colours were being used in a gizmo, I was able to...
I am creating a custom editor window and would like to be able to disable the selection outline (both "Selected Outline" and "Selected Children...
@Lurking-Ninja Thank you for pointing this out to me! I had noticed the "Install package by name" option but had no idea what it was for! Best wishes!
Thanks, I was about to try downloading the beta but preferred to stick to released versions of the editor where possible (only using pre-release...
I have been trying to upgrade to version 1.1 (pre versions) with Unity 2021.1.15f1 but cannot find it in the Package Manager. The only version...
@Kryzarel Really great job with the tutorial! One question I was curious about is how you would implement timed modifiers, where a modifier should...
@UncleAlias I was not aware of that actually! However, I was able to resolve the issue by creating a custom mapping.
@Rene-Damm Unfortunately it was not working in the builds (if that is what you were referring to as "Player"), but solely the editor. I think this...
Can confirm that it appears to be because I relied on the third type of PlayerInputManager join behaviour (ie. using preinstantiated characters)....
@Fenrisul I am unsure about the model of my Logitech Dual Action controllers (is it on device?), although it's not the F310 and is probably...
I can confirm that it is still necessary to use x86_64 mode; however, I'm having this problem in the runtime build while using two controllers (or...
So although everything is working as expected in the Editor, as soon as I try to make it work in a build the Logitech device is not recognized...
Note that to get the two triggers working properly (so that they would be detected as regular gamepad input) I had to slightly edit a few lines...
So I was actually able to figure out the manual remapping process after taking a few hours of a break. I figured that if I didn't know what I was...
Unity Version: 2019.3.11f1 Personal Input Manager: preview.7 - 1.0.0 OS: Windows 10 Controller: Logitech Dual Action I've been struggling with...
Definitely owe you for that @Trost_; thanks a bunch!
@TonyLi thanks for your response, that's good to know. @castlesidegamestudio thank you as well for your response, that's something I have...
I'm working on a survival RPG game that focuses on exploration, hunting, and gathering resources to furnish and run a market (will be some PvE as...
Two of the comments above mentioned composition (dgoyette.1147741 and andersmalmgren.680298). Someone else also mentioned this to me on another...
I want to implement a damage system that works across both living items (Entity) and environment items (Environment). The key components of this...