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SAME! TYTY
I can see my assets now, hopefully the issue is resolved
Same problem here. I opened up a support ticket but hopefully the issue resolves itself once traffic dies down.
Ok I just wanna report back on what I got working My shader was made with a template named something like "Legacy/Sprite". I needed to use the...
Hi there, I have a shader I wrote based off of the "UISpriteFX" example. My shader is supposed to be used to make an animated health bar, so the...
Ok, weird, I got this to work. I didn't do anything but delete and re-add the exact same events to get it working. Weird.
Hey! I'm very interested in using Animancer because in Mecanim, animations on different layers or different clips in blend trees will all fire...
Aww. I'm having the same issue. 1. Create a new URP project in 2021.1.21f1 2. Import the com.unity.ui package to get UI elements 3. Create a new...
Disabling HDR got rid of the supernovas, but I don't understand why I can't bake HDR reflection probes in only two scenes. Oh well, glad the game...
Hitting up reddit as well: https://www.reddit.com/r/Unity3D/comments/gg00yc/lightmapping_why_are_these_reflection_probes/
Tried moving to 2020.1 beta and I'm still seeing the issue. Baked lightmaps look a little different in 2020.1, and the issue seems less prevalent,...
Okay nvm it's happening again after splitting out the scenes. =(
Pic of correctly baked scene: [ATTACH]
(edit: It's not resolved... please see two posts down) Okay, the issue is hopefully resolved. I tried a bunch of stuff to get it fixed, and...
Hi, We're using Unity 2019.3. I've reproduced this issue on a machine with an RTX2070 and another with an RX5700. We have a script that loads in...