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Hello, I've been using this PaintIn3D for a few months now. It's really helpful, thank you. I've got a question. I'm currently stuck in a problem...
Thank you, another question, is there any way to improve detection with person wearing a mask?
Hi, i want to ask a question, how many faces can the library realistically tracks simultaneously?
Ah I see. So I just need to instantiate it inside Start() ?
Ok then I'l' try to make it clear. So first I set the network settings like this PhotonNetwork.SendRate = _sendRate;...
So I create a room first for player to gather and then we go to the same scene if all players are ready. I'm expecting the player prefab will...
I also encountered this problem it seems that the directory wasn't refreshed after it was manipulated so Caching handled it as if it was still...