A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I followed the the above instructions and continue to get a "It took too long to activate your license. Please try again" error.
Unity Version 2019.4.17f1 I converted the shader seen [here] to a shader graph shader [v 7.5.3] using the URP. The resulting shader works fine on...
I am also struggling with this problem. I'm on iOS 13.3.1, Unity 2019.3.5.f1, macOS 10.15.3, and Xcode 11.3.1 using a paid developer accounts for...
I'm trying to place an object into my scene using a tracked image. Once the object is placed, I want to transfer it to a point cloud tracker and...
Okay, so it looks like Phil is correct. The reference is being broken in some way that I'm not very clear on. I did some poking around and found...
So which material would I need to grab in order to do the animation? Would that be the one on the parent with the image mask?
You might want to look in to DontDestroyOnLoad. You can apply it to a specific object so that when the next scene loads, that particular object...
Did you ever make any progress on this? I'm still stuck. Had to work around it by removing the mask, but that shouldn't be the solution.
I'd like to add that if you use the CrossFadeAlpha() function on a CanvasGroup, it will only work if your alpha value is non-zero. So if you want...
I would try using a Dictionary instead of a list. This will allow you to find an enemy by name without needing a for loop. You can set up a...
I have a custom shader I am trying to use on a UI Image element. When the element is rendered by itself, the shader works fine. If I make the UI...