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i got my bundles in "streamingassets" folder, when i try to build with "split application binary" option check, this issue starts. what can i do...
thanks, but if i try to build from "google" tab, im getting 200mb erorr from play console, what can i do. (im using assetbundles)
Subject: Hello community, I am currently encountering a challenge similar to the one described by a fellow Unity developer in this forum thread:...
i mean yes, console gives me an error even writing setfloat()
yes it does.
anyway of setfloat,SetFloat,SETFLOAT,setFloat function is wont work.
when i try to complete the code myself, the unity doesnt accept it and sayying "setfloat method doesnt exist" that is all.
there is no auto-complete issue, when i complete it myself, it doesnt work too.
When I try to write SetFloat() after gameObject.GetComponent<Animator>(), the Intellisense suggestions that appear don't include it. It also...
hello i have a problem like in this screen shot, when i try to write (SetFloat) value, it doesnt appearing. how can i fix it ? [ATTACH]