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I think making their salary stock would have the opposite effect, it incentivises short term pumping over long term management.
That's fair, ten years ago I probably would have pushed back as well. And if we're going back to turn of the century Microsoft, we're back in the...
Ironically, I think Microsoft would be less actively hostile to their users and gaming in general.
Because certainty at project creation is still better than uncertainty 3 years into production. Unity quite rightly points out that its very easy...
Is this a bit? I can't tell if you're doing a bit here but lol.
Maybe we can extend that analogy to agreeing that its bad to go to the bakery where they keep adding glass to their cakes.
This just seems like its trying to give a pass to the guy who invented 'charging people to reload'.
To me the removing of the TOS history is the worst part, because it suggests they thought we just wouldn't remember without the GitHub log.
It is, but Unity also has binding arbitration. When dealing with a company that isn't acting in good faith (such as one that is sneakily editing...
I doubt most of those employees are working on Unity directly, there's probably quite a few in the various companies they've absorbed working on...
Obviously FOSS is the gold standard for 'not being screwed over by a company', but Epic do at least have a line in their EULA to address the risk:...
To go to my post of a few minutes ago, I wonder how they managed to convince the board that this was the winning strategy. They must have promised...
Vanguard's model is skimming management fees off the top of their funds. Profits = dividends = more money for vanguard's funds and therefore...
Vanguard is just an set of investment funds, they generally don't have strong opinions like 'we must destroy your company in a bizarre attempt to...
You completely ignored everything I said to post a bunch of stuff that doesn't matter.
MIT licence means that if your project is a few months from release, the engine devs can't screw your project over with random licence changes....
In fact, the Unity TOS gives you "zero" updates and automatically ports you over to whatever changes they make (or at least that's how they'd have...
You can't easily sue them anyway, the terms of service (even the older ones) require mandatory arbitration in London or California. Actually...
That's an even more compelling reason to change platform. You don't want to do a several year project with a technology partner that can...
Their EULA already says that if they change the EULA, you can choose to stay on the older version.