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Oh and for the record, I love this plugin and I've used it to great effect in the past. It's the best solution for audio as far as I'm concerned :)
Hello, I'm experiencing an issue with MasterAudio in my current project using Unity 2017.3.0f3 . I've imported Zenject, the AWS SDK, and...
I am having trouble with this as well... I have positioned the nav links in what seems to be the right position, but they still won't activate......
Finally I have found some success! So ultimately, I had to create a public LayerMask variable and set its value in the editor... for some reason,...
I just added a rigidbody and still no dice. I uploaded a pic of the inspector view of the child object with collider, mesh, and rigidbodies on...
There is a collider on the child object but not a rigid body. I didn't thinking a rigid body was necessary for Ray casting?
Ok, so I've come back with a screen shot and a snippet to hopefully figure out what's going on here. This is the code I'm running in my update...
That's just the thing! I tried adapting the EditorHitTest code for my game and no dice... maybe I need to actually draw the debug rays to see...
The EditorHitTest example does work in its own scene but the same technique applied to my script is no bueno... very frustrating.
It's worth noting that I tried the techniques in "EditorHitTest.cs" to no avail.
Hi there folks, I've been doing a lot of searching on how to get the ARKit remote connection (which is by and large great) to register touch...
Though I'll say that my issue seems different from yours- in your case, you can't apply a texture and just see a blank white terrain, no? In my...
I ultimately resolved this issue by updating to the most recent version of unity, 5.2.2f1 (I was on 5.1). It's nice that it's working now, though...
No matter what I do, I cannot get a terrain to render when using the basic, most recent google cardboard sdk. I'm using a plain, unaltered...