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It's probably not strong enough. Almost always, you have to gradually tune the field strength or charge up by orders of magnitude to find the...
Unfortunately, I tried something like that and found that there wasn't enough granularity in the ParticleSystem to do it honestly. I was trying...
The solenoid in Magnetodynamics doesn't look quite like that, but it has solenoids and they are visualized by field lines. The best thing to do...
Thanks for letting me know--- I'll test it on different versions and update the package so that others don't run into the same difficulty. -- Jim
If you create a new project importing only Vectrosity and the mini-script "TestVectrosity" above (no Magnetodynamics), do you get the error? If...
Hi, From the error message, I can see that you have the "#define I_HAVE_VECTROSITY" line uncommented, which is what you need to do from the...
Hi, We've talked once before about creating magnets; I suggested using my Asset Store package called Magnetodynamics. When combined with...
Thanks for posting the link! (When I wrote this, I thought that Asset Store packages could only be accessed through the in-Unity browser.)
I've written a package that could help: see Magnetodynamics in the Asset Store, and the demos on my website. It applies torques as well as...
Hi, I know you're creating your own electromagnetism engine, but I ran into very similar problems when I wrote a package to do this in general...
I used Unity to make some physics tutorials for students visiting Fermilab. Most of them were designed for specific hardware, a large...
If you want them to be attracted by physically correct equations of motion, you might consider Magnetodynamics, a package that I posted to the...
It sounds like you're developing your own system, but if you're interested in basing it on an existing one, you could consider Magnetodynamics....
Hi everyone, I've created a package that simulates electric and magnetic forces between GameObjects, visualizes field lines, and turns...
Hi, I have also been trying to get multitouch to work in Unity on Windows--- a multitouch table from Ideum. I haven't bought FingerGestures...