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Position is still opened.
Perun Creative - 3d animator (Full time) We are looking for an animator to create realistic animations of characters / animals for our upcoming...
URP port: Migrating cache settings, initial setup etc. are quite straight forward. URP + Shader graph + SVT seems to working too (I haven't made...
Could you please elaborate more on steps required for URP implementation? It would be great if you could provide us some basic documentation for...
Thanks for your answer. We would like to alter the native environment probe (extended it with rendering custom meshes - e.g. sky + distant...
Hi, this was issue introduced in the version URP 9.x.x and above (8.2 and older versions are working fine). It should be fixed in...
Hi, how can you assign custom environment reflections cubemap in HDRP (Like in URP or built-in)? The option is not available in the lighting...
What kind of URP + SRP version are you using? In 9.x.x transparent shaders are completely broken. We have reported this issue already and based on...
Hi, transparency shaders seem to be completely broken in URP (Lit, SimpleLit, Particles/Lit, Particles/Unlit... except legacy particles shader)....
URP support is in development for forward renderer or are you targeting the deferred renderrer?
TAA requires motion vectors. Feature that has recently started being worked on. Once mvs are implemented then it should be pretty fast to add this...
Hi, what is the current status of the 4.2 version? We are mainly looking for the optimization compared to the current version Thanks
Case 1250557
Hi, We are using 2020.1 and URP 9.0x and we have noticed performance regression when using Vulkan compared to D3D11 or D3D12. After analyzing the...
Any news or ETA of SRP compatibility? (NGSS and NGSSEB)
Hi, we would like to leverage FidelityFX from AMD, but it seems that all the support goes only to HDRP (e.g contrast adaptive sharpening). What...
Hi, is there ETA for URP support? Is it planned for 2020.2 or it will arrive after that?
Any ETA regarding 4.2?
Hi, is this still ASE only?
Any news regarding deferred rendering? Previously it was scheduled for 2020.1, but now it targets 2020.2 which is now in alpha. Is there any ETA...