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Did you ever find a solution to this?
So I think what might be happening in my case is the TearDown script actually has an error. Which instead of failing the test just gets it stuck.
I have a setup where my playmode tests loads a new scene. If one of those scripts in that new scene logs an error using Debug.LogError(...) the...
I just ran into this on 2020.2.1f1 has this been fixed yet?
Our artists are requesting the ability to export multiple selected timeline clips as animation only fbx assets. Currently, the FBXExporter only...
@Kurt-Dekker The issue is the device simulator package is no longer supported in Unity 2021.1 or above. Instead, it's been integrated directly...
Is this a known bug I'm hoping there's a workaround? It looks like the version of the device simulator that ships with 2021.1 doesn't work with...
Thanks guys I didn't know about those attributes. I went with the ValueSource attribute. static Levels[] GetLevels() { GameConfig gameConfig...
Here's our testing scenario. We have developed tools for our content creators to make as many levels in our game as they want. We'd like a way to...
We just ran into this bug in 2020.2.1f1 as well. This is a pretty big issue for us any information on when we'll get a fix?
I also can't get DragAndDrop working correctly on Mac in Unity 2019.3.7f1 and also can't seem to figure out the workaround. The following code...
That's too bad. Hopefully, the new scriptable render pipeline gives us more control. We decided to have our artists reauthor the UI assets that...
@IcyHammer did you ever end up finding a solution to this?
Hey all, I'm trying to write an editor script that can list all game objects that have a text component and when an item in the list is clicked...
Any information when this will be available in a preview, beta or alpha release?
After making a simple repo case and submitting a bug using 2018.3.0f2 I checked 2019.1.0f2 and the problem appears to be fixed. Here's a link to...
I have the same problem anybody find a better workaround? I have a ScriptedImporter which parses a text file and creates a scriptable object...
@alejandro-unity I'm also looking for an update on this. We're running into this issue on 2017.3.1p1. Adding all the materials into the same...
Anybody come up with a good workflow for this? Manually creating the shaderVariantCollection has already been the source of a lot of bugs and...
Thanks JiMMaR That does answer my PreloadDependencies question. I'm also curious about the checking to see if a bundle is cached question you...