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Hello, thanks for the reply. I did tried to load very simple models but it didn't works. But I also tried to remove each plugin one by one and...
Hello, I'm having an issue with this library when I use it with IOS. Seams like a memory issue. There is the Xcode log : I tried to use sample...
Thank you, I did already tried to use it, but I did not find a way to play two animation without one stopping the other, or both playing only half...
Thank for your reply. It's sad that we can't create those macanim animations at runtime. :( I will indeed try to use legacy animation, even tho...
Hello, I'm trying to allow user to load a FBX file with animations at runtime. I'm using the asset Trilib for this. My issue is that it doesn't...
Hello, Is there any way to load non legacy AnimationClip at runtime (To use with Animator) ? I'm expectedly getting this error : "Can't use...
Thank you very much, it works now. =)
Hello, I made a small script to generate an AnimatorController with each AnimationClip selected as a Layer and Parameter to save me some time :...
Hello, Out of curiosity, do you believe that ARCore could works with the cloud service Stadia, also made by Google ? I know it's nowhere near...
Hello, I'm using the GetConfidence(List<float> confidence) method, it works well with an ARCore phone. But it give me a list filled with 0 when I...
I'm using Unity 5.6.4. I tried to use the DLL found in the UnityProject there : https://github.com/SlightlyMad/AsyncTextureReader It works in the...
Hi, I'm trying to use the plugin made by Michal_ (AsyncTextureReader) for Android, it is working very well on the Editor, but I get the...