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Hey Ippokratis, Gotcha! I didn't realize that the internal cell shading effect was achieved with the matcap system. :) I was thinking it was a...
Hey Ippokratis, I picked up the shader tonight from the asset store so I could start testing it for production. I am really enjoying it,...
Great! Thanks! :D
Hey Ippokratis, Not a problem! Here is something that I whipped up with an existing asset (didn't have anything polished on hand). In the...
Thanks for the quick response! No worries on the matcap + normal map. As long as I can just use a matcap paired with a diffuse for simulated...
Hey Ippokratis, I am really digging the quality of this shader, especially the matcap support (I am a huge ZBrush user). Would it be possible to...
Hey All, I love the look it gives to simple objects and it is really fast, I just need it to support batching and work on mobile. Has anyone...
Okay, so it seems it cannot be done with ex2D. What I was wanting to do is use ex2D's sprite animation features to control a texture assigned to a...
I really hate bumping, but I'd like to know if this is even possible. Can you control a cubemaps orientation through code? Thanks!
Hey jwu, How would I go about assigning the sprite to the 3D object? As soon as I attach a Sprite Animation component to my 3D model, the model...
Hey All, I want to add an animated "sheen" reflection to my puzzle game and I am thinking the best way to achieve this is through a cubemap....
Thanks Ostwind! But am I correct that this information can only be displayed on the Mac and not on the actual iOS device at runtime? Thanks!
So after doing a bit of research it appears this can't be done on the actual device, but only in the editor or through the profiler (pro). I was...
Hi All, I have been doing some searching for a way to output the text rendering stats (ex: polycount, draw calls, fps, etc) to an overlay on...
So I have been able to get my meshes to batch as long as I have a basic shader applied, however if I apply any material that is reflective...
Hey Marjan, Thanks for the resource! Lots of great information in there!
Hey SBurgess, Thanks for the help! So the batching will work with animated skinned meshes as well? Is there anything that I need to do to enable...
Hi All, My team has just began development with Unity (free) and we are in the process of developing a puzzle game in order to get our feet...