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Hi everyone, I have imported some animations for my hands + gun and I can't get the additive layer to work. In anims preview, I see the arms...
Hi, i am trying to find a way to shoot bursts of bullets as if an AI was using an automatic weapon. How can that be done? Would I have to have a...
I managed to find a solution. Basically I am using a multiplier for one of my animations (the shooting animation) in order to control its speed...
up
Hi everyone, I've done some research on this but can't find good answers. So I have a FPS controller with two weapons and I switch between the...
Hi, thanks for the reply. My aim was not really to compare the two different pipelines. I used the example of URP because my previous game was...
Hi everyone, I am planning to make a blood system for my FPS project (built-in pipeline using deferred rendering) and I am facing some...
Mmn ok thanks.. I rebuilt the system anyway, so it works now, but I was hoping there was some integrated functionality in the new input system...
Hi everyone, I spent a lot of time researching how this could be achieved, but I cannot get it to work. I am developing a FPS controller using...
Hi everyone, I have an issue regarding merging animations and code when dealing with weapon recoil and shooting. My setup is the following:...
Hi, By removing indirect lighting the issue is gone as expected.. do you have any suggestion on what to change it if I want to keep my indirect...
Yeah after some further research I realised that it is not possible. I'll see if I can find some workaround and in case I do, I'll post it here....
Hi, Thanks for the reply. I forgot to point out that I am in a 2D environment with a 2D renderer and 2D lights here.. will it still work? Even...
Hi everyone, There is a distortion effect in the Particle System shader called Distortion. It should cause the light of the image behind it to...
But wouldn't bounces = 0 result in no indirect lighting whatsoever? Because I do want to keep indirect lighting in the scene. I will test this...
Hi everyone, I am using baked lighting for my scene, but I get some shadow issues: [ATTACH] Those enclosed red areas should be much darker as I...
Hi everyone, Not sure where I should post this thread. Anyway, to the problem: I have an issue with managing audio in Unity timeline. When I add...
Thanks a lot, this does the trick! No need for you to make a grass 3D model, thanks anyway I'll try using the functionality in the new update :)
Hi, I am having an issue with grass lighting in HDRP version 7.3.1 using Nature Renderer 1.3.10. Please see this post for details:...
Thanks both