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You end the update function almost as soon as it's open and then have code outside the functions: function Update () { if...
I agree with fholm on this; if you don't have lockstep the clients will all start what is essentially the same command at different times because...
Definitely seems like a good idea, I wasn't sure about using due to the extra traffic but I guess it's not really that much considering. If the...
That pretty much defines me whenever I start programming things that I haven't done before XD I definitely think refactoring is something I need...
Thanks for the replies :D I think I'll build a portfolio of work that I could bring with me to interviews and a website with the portfolio on it...
More of a game development thread than a "Unity specific" thread. So I've been programming around a year now and I feel like I've learnt more in...
This looks both gorgeous and amazing; oddly reminds me of I made a game with zombies in it but with a point and Alienswarm ^^ I generally don't...
Generating retro sounds: http://www.bfxr.net/ Free sounds(varying licences): freesound.org Programs: Cubase, Ableton, Audacity for minor edits to...
I think I (partly) understand now :P The way I'm dealing with the large amount of units is by sending only the movement target position by RPC...
I'm not entirely sure what you mean by that, I presume you're talking about: http://en.wikipedia.org/wiki/Lockstep_(computing) which is...
The problem is that either each client takes the most recently instantiated camera to be the active one or they just stick with the first...
Coincidentally I started an RTS a couple of days ago using the CG cookie tutorial; which I think does a really good job of explaining it and...
That was really fun; mooooaaaar! :D Only thing I noticed apart from the last level was moving the camera below the floor/outside of the box (you...
I can't see where you're going wrong from here, unless your state synchronization/observed object on network view isn't set or you aren't...
I made one for the Jam - pretty much made solely by me, but it was nice to have the extra time and being able to drag friends in to do the music...
I'm not entirely sure how static works in Unity, generally static requires some sort of reference to the enclosing class to work; I'd imagine in...
I am presuming here that this script is attached to your player and not the bullet, if you're putting it on the bullet I recommend using a...
Taken from: http://answers.unity3d.com/questions/165471/damage-on-collision-with-player.html "OnCollisionEnter() is a rigidbody method, not...