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Thank you Nordar. If anyone is wondering, in current editor versions "Child Control Size" was renamed to "Control Child Size".
Just a heads up, I finished my thesis and chose to focus on branch generation, and it got much better than I could have anticipated. It's...
Still an issue in 2020.3.32f. But my variation seems a little bit different. In my case, a very small part of the state inspector can be seen...
Bump. If anyone has some substantial information on this it would be really appreciated. Still looking for a solution as I'm coming closer to my...
@neoshaman your answer is quite vague and also incomplete, not sure what can I do with the information you gave. Based on the shape of the tree in...
So I'm implementing a project for my undergraduate thesis in Unity and it's about the procedural generation of trees and other branching...
Still an issue in 2020.3.22f1. Importing Editor Coroutines package or Memory Profiler package like @W_A_LL suggested didn't work. I feel this...
@SonicBloomEric that's a perfect, very comprehensive explanation. Thank you very much.
Thanks, that's what I'm currently doing now. Didn't understood what effect you are reffering to and how would motion time take a role in it....
In my project I currently spawn multiple animated objects at once, to get variation (that is, not having them animating at the same time) I tried...
Thank you Owen, but in this case I'm the doof. :D I modified it to make it simpler, but the original code goes for something like this: int3...
Amazing. Thank you for such a comprehensive explanation, the example on the second link was just the cherry on top. Have a great day!
So I'm having trouble understanding a single line of code. I simplified the code I actually saw but the concept is the same, an int3 variable is...
@DonLoquacious thank you so much for your attention. I wrote a small script to test the scene dirtying and it seems to run fine (no unsaved...
Could you elaborate on how does that dirty every open scene? Also I'm not sure what you meant by "not having a proper reference target in the...
Thanks for the reply Anthony. It surely has some resemblance to how I think a solution without SOs would work. But a few very important things...
Bump, maybe something is wrong with my question? If so, please point out and I'll correct it ASAP.
Bump
Hello, this should be a good place to start: https://www.raywenderlich.com/673-how-to-make-a-match-3-game-in-unity
Could you specify what is the purpose of the functionality you are describing? Maybe you are you trying to make a match 3 (or match 4, in your...