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We had a similar issue, our solution was to make a tool that would split the 12 images into two images (one for the left eye and one for the...
Yeah sadly this is due to your eyes adjusting to the depth. The fix I used for this is placing the cross hair at the same depth as your scene...
Been working to fix this all day and just had a eureka moment, the cure is setting UnityEngine.VR.VRSettings.renderScale to a value higher than 1...