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Looking for an efficient way. The only way I know requires X-Code, but that doesn't work on Windows 10. I tried using a VM, but that was really...
dude why tf did no one answer thism an gawd dayum, such an essential feature
That'll work
[IMG] Could I use raycasts, and somehow set the mask as empty space?
Got it all working, I had to make an algorithm that doesn't use raycasts. Basically, I map each point on the pointcloud to a ray that would hit...
"Mesh Point Cloud: Is this to imply it comes with a mesh or merely that you have a point cloud that could at some point in the future be used to...
Said lidar for simplicity, it's actually an Intel Realsense D415, I have the option of either a depth map, or a mesh point topology I'll look into...
I tried creating colliders, and the performance was very slow, takes around a second to make the collider. And yes, I thought there'd be a method...
I have a mesh point cloud that's constantly changing, it's coming from a lidar camera.[IMG] How do I let it be hit by physics raycasts in real-time?
+5 BRUTHA, my mom, dad, brother, me, and dog all want this, where tf is linux arm support, this some bs