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okay https://github.com/nenuacho/SimpleTween
I have a ready-made engine agnostic and non-alloc analogue of DoTween. I'm ready to put it in opensource, but I want to understand how interesting...
Where can I see the status of this bug? It's critical for me :(
Done!
Preconditions: URP + 2DRenderer Sprite with URP 2D Sprite-Lit-Default shader + normal map Base camera with overlay camera in stack Sprite...
After update to version 2021.2+ all normal maps rendering goes wrong. I figured out that it is because sprites with AllIn1Shader renders by...
This solution fixes error, but the rendering of normal maps does not works correctly
Hi, Chris! Any news about this feature?
Does it works with URP 12?
Thanks for the answer! Just tried it with AddTorque and rigidbody.rotation and everything works fine, but I think I'd got this issue in my game...
When angle -180+ meets -180- relative joint 2d goes around. It can be seen clearly in the gif[IMG]
Solved. It seems that GetDeformedVertexPositionData() returns localPositions relative to SpriteSkin's transform. Perhaps this should be reflected...
Hey, Just tried to get vertices with GetDeformedVertexPositionData() in Update method and assign positions to test spheres: spheres moves in...
2021.1.6 - the bug still exists
Same issue but with Parametric Light 2D. Unity 2020.2.1f1. URP 10.2.2 That certainly looks like a serious bug!
[MEDIA] This 6 turret set includes: Minigun Dual Cannon Flamethrower Laser Gun Pulse Gun Rocket Launcher - Each turret is about 7,000...
Hello! Just released my tool that allows to create dynamic lists or grids depending on gameobjects. [MEDIA]...
I've got the same problem. In Unity editor it works fine but on Android device its seems that projection renders only on flat horizontal surface....
Workaround with open anim clip in text editor and "replace all" corrupts the files, so Unity can't use them. Unity-Animation-Hierarchy-Editor...