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Ah! Thanks.
Hi Love the asset and am coming back to it after a long time so am not sure what specifically changed or if there is some new tweak. My issue is...
Thank you! @Krull I am planning to just have a common interface for all the abilities making it simpler to handle in the Input class. Wanted to...
Thanks @Krull Just a small clarification. When you said. You mean If had Slide and Jump implemented as composition. I should preferably have...
Just going through the new changes and wanted some clarification on the composition approach. If I had multiple abilities like Jump, Sprint....
Hi, I am planning to use Real Toon with HDRP. After importing, I went to RealToon Shader Packages -> HDRP -> Latest Installed the package. The...
Thank you! I have no idea how I missed that this time.
Hi I currently imported 1.2.0 (Current) and all the examples seem to be using the Old Input System. Is there something I missed. (I had the New...
Thank you and appreciate the detailed answer. I am planning to currently have around 15 ~ 30 max feature rich computer controlled NPC and 20~50...
I am hobbyist and extensively use ECM. One of my main issue was with performance when I would integrate stripped down versions of the controllers...
Is it possible to hide/cull everything outside of the collider in a volume? Example: If I have a local volume with an HDRI sky, I don't want...
Thanks a lot. I will adopt your suggestion
Apologize for the long post but I couldn't make it shorter without sacrificing clarity. My Hierarchy is as follows: The Camera with the Brain,...
Got this sorted out.: Aim and Body Properties have various subsection like Transposer, POV etc. as listed in the below documents....
I am trying to access the Follow offset in Body, and Vertical/Horizontal axis value range in aim through script to change it during runtime or...
I read the roadmap as well as some of threads here and wanted to confirm that currently it is not possible to get the current position of the...
I am having an issue with light bleeding through edges. I am not sure what the problem is after a day and half of troubleshooting. I have...
Yeah, currently that is the only thing I am eagerly looking forward to. But due to the recent announcement regarding the development of OpenVR...
UPDATE: Currently VR works only with Direct3D11