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I need to correct myself on that, with unity 2019.2 accessing the maps does work using the following declarations: sampler2D _Mask0, _Mask1,...
Is it possible to use the mask map of the terrain layers in the standard shader / the builtin render pipeline? I'd like to implement some form of...
Thank you for your response, Lars. I have added fog, and yes, that makes the scene looks much better and more natural. It was still not to my...
Hello lars, I am using the afs5 shaders in my current project. They have really brought some life to the environment. As development progressed I...
Hey, i just came across this thread searching for something different =D In Case you are still looking for the solution. I had a similar issue and...