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I'm encountering this error as well, but I don't have a mesh to share as I am loading it at runtime (in the editor) from a non standard format....
When using the tool menu to convert a complex mesh, it seems to silently fail Unity 2020.2.1f1 Does Probuilder not use UInt32 for more verts when...
Picked this up from a gist, very nice. Could be modified to do far also I think. //...
Can we use it yet? Wanting to load byte[] data to classes with nested structures and zlib compressed data auto uncompressed/compressed... For...
Interested in this, any update?