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Nothing yet, but it's the first day back. I'll ask round and report back.
Hi @renaissanceCoder1 I've not come across anyone having this issue before. Does the unity log file mention anything about the crash, or is the...
@Shadex We're really looking forward to releasing the clothing toolkit, and seeing what people create with it. It's one of our most requested...
The SedtLODValue() takes a float from zero to one where one is the highest poly LOD and zero is the lowest poly LOD (LOD3)
With regards to blendshape naming and naming conventions, I'll find out and report back with definitive answers.
Thanks @wjpeters for the heads up on those points. I'll flag them up and report back with further information and/or update details.
That's interesting. It sounds like we don't have an openGL variant for this shader (or we haven't excluded the right build types or fallbacks)....
@BillO The Espionage suit was updated on the 8th Dec from it's original drop on the 27th Nov. The Assetstore should show it as a new version,...
@Cyance - thanks for that. It's great to hear that the pack is working just fine :)
@datWeazel & @FarmerBilly - Not seen this error before, thanks for the heads up. As soon as there's a fix in place, I'll report back.
Hi Gunhi, it looks like a texture or morph issue. I'll find out exactly and get a bug report raised.
That's a great tutorial, thank you for taking the time to write it :)
Hi @Shawn67 Thank you for the commenst, we'll look at improving the Readme. For some reason, Unity always tries to import the model before the...
Hi @tonisillanpaa When I run Unity with an MCS character in it, Unity does use around 500Mb. Do you have many other things running at once, or are...
Hi @umutozkan that character creator is looking great! The problems you are having with poke-through, does that happen just in the editor, or also...
@pedantry - sorry to hear you're having problems with this; try the steps below and see if that helps get you moving... Start a new project and...
@medhue We're looking at roughly Q1 2016 to release the tool-set for creating clothing for the MCS system. This is an important system, and we...
@Gunhi Can you re-upload the image, it seems to have failed. @Crazy Minnow Studio That's an awesome looking package, great to have it working...
@pendantry Getting models to move is very easy. You can apply an Animation controller component to the model root object, and build into it any...