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It probably prevents Unity from rendering a black screen when it is paused. I haven't noticed this in our app when we removed snapshot creation....
I had to remove that line and the line that destroys a reference to a keyboard. Both of them were causing a crash. Everything is working so far,...
Here is the UnityAppController.mm added by Unity to the XCode project - https://gist.github.com/yurykorzun/4729dc1f1228e5e3eb467bde781dfdff It's...
That's because UnityAppController.mm closes any presenting views, such as FB login. You can fix it by commenting out createSnapshotView and...
In my case, I had also to comment out this line [KeyboardDelegate Destroy]; It was causing a crash because a keyboard selector was nil
Could it be related to this issue...
Here is an update from the Firebase team: "We think that this is a unity bug that's triggered when SCNetworkReachabilitySetDispatchQueue is called...
It looks like it only affects Unity 2019.3, works fine with Unity 2019.2
I don't see this issue if I build a UnityFramework and reference it in a different XCode project, that loads Unity from the AppDelegate. Instead...
In the most recent Unity version 2019.3.11, a generated XCode project loads UnityFramework on startup. My guess is that it now takes more time to...
It looks like the build process is now different and there is now way to make it build a project the old way.
Make sure you add 3rd party dependencies to the right target in XCode. Now there are two targets instead of one. First one is UnityFramework...
https://forum.unity.com/threads/headers-phase-is-missing-in-unityframework-target-in-2019-3-0f6.819102/
I was able to add headers using a Podfile def addPublicHeaders(headers, project, headers_build_phase) headers.each do |header| puts "Adding...
I guess the only way is to add them manually after every build [img]
After upgrading to 2019.3.0f6, new UnityFramework target has a missing Headers Phase in Build Phases in XCode. It produces a compiler error that...
I found another way to update base gradle file and launcher gradle file in an exported Unity project -...
There should be a way to override base and launcher gradle templates. Without this feature we will need to modify templates in Unity folder, which...
Is it possible to preload a UnityPlayer in background? It looks like on iOS it is possible to initialize unity while the app Splash screen, but on...
I was able to add a React Native view as a root view in my app and add Unity in a second UIWindow. @implementation AppDelegate -...