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Thanks for the reply, I did not manage to get it working using that parameter. However I found a different argument: -parentHWND <HWND> which lets...
Hello, Im trying to achieve a multi-display setup with the new built in multidisplay feature.https://docs.unity3d.com/Manual/MultiDisplay.html...
I have a set-up with three screens (left, middle, right) my left screen is and has to be my main monitor. I want to run an application on my...
The original file is a DDS with a RGBAfloating point for each channel but when I load this into Unity I can't use it (turns black) I tried using a...
Hello, I used to blend and warp my camera using two maps, one blend map and one warp map. This was working without any problems. Recently we...
Thanks for your help Teravisor, I got it working now by making the objects "wider". It feels a bit clumsy this way but atleast it is working. Do...
Yes but the problem with that is that if i create a matrix of that size and blit the rendertexture onto it it is all streched and i want to...
Hello, I have a question about Graphics.Blit and if it is even possible to achieve what im trying to do here. Im trying to render out my game on...
Hello, I have a shader that warps the view using a warp map, all of this was working fine in unity 5.1 but i recently updated towards 5.3. Now my...
Hello, I wrote a shader which allows me to set the rendering area on the screen through a matrix all of this is working fine but my problem is...