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Look carefully at the difference in the size of the model, you also do not need to copy my models for your own, make your own models so that the...
Send me this project by email, I'll look at it
You have to set up your model as it is written in the documentation and click on the Calculate mesh button
Hi, your bone is probably tilted 90 degrees, align it before exporting.
Hi, yes, so far there are no problems with this asset on any version of unity. (except for versions lower than 2017, I have not checked them)
Hi, there are no shaders for HDRP, but you can create blendshapes using this script and use your model with blendshapes with any materials and...
Yes
Yes!
Perhaps the program "Wrap 3" will be useful to someone, he is able to turn from a model into another model with uv preservation, after that you...
The shader does not work in HDRP, but the function of creating blendshapes using a script works, you can add a simple shader that will change the...
The shader does not work with HDRP, but a script does work that can add blendshape layers, no matter what kind of render pipeline you have
I warn you right away that this feature with damages does not work with SkinnedMeshRenderer, only MeshRenderer, works fast enough, especially if...
These are examples of people who use multiple layers of color using offline rendering, examples of how the shader works are shown on the asset...
Hello, send me the models by mail, I will check what is wrong or the project, probably something is wrong with the bones or with the UV, they...
Works [ATTACH]
Hello, I looked, everything works, there are no node errors, there is an error of the shader itself, but it also works as it should, there is no...
Hello, I found a letter, I'll deal with it now
Hello, yes, the SSS node works for ASE in Deferred, but the lightattenuation node will not work
Most likely Yes, next year