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Thanks again for taking the time to help. I think I am almost there, I've set up material instances and now have multiple boxes with caps. However...
We can get the number down to less than 10 per box, it limits our design slightly but we really want to get this feature working as it will...
Thanks so much for getting back so fast. Yeah got multiple boxes working in your box_capped_urp scene. Separate caps are now what I really need,...
Hi Tomekkie2, I am trying to get a scene working with 25 cubes which each have a capped section box. They each need to have their own...
Hi Spectra_7, Cool, happy you got it working. As for performance I'm not sure, I remember that the ProBuilder guys were maybe working on improving...
Hi, It's been a while since I was playing around with this, it's pretty cool when it works. Here's my code I found for splitting the mesh. Let me...
Ha yep you're right. Works fine in a build so must be an Editor thing. Still seems like a bug that should be fixed though.
Thanks for suggesting that but it works fine on that key tester website and I've just tested this again on a new computer, new keyboard, new...
So every key works fine and reports correctly except for F. When I press F the debug reports blank, for every other key it reports their letter....
Hi, just wondering if there will be a preview package soonish or am I better off going with reeseschultz' work around? Don't want to redo a lot of...
Thanks for all your help quabug. Found out the reason was you can't add sharedcomponentdata with burst enabled. So got it working now.
Thanks quabug. I'm getting a burst error when I try setting this as the unit is instantiated:...
Hi, I have a Formation which moves around and then I have the units "in the formation" which move to the position of their Formation entity....
Solution: Where B is the projectile, an arrow for example and A is the body it is hitting and sticking in to. Var d makes sure that the scale is...
Thanks but that didn't work, or I'm not exactly sure what you meant. Fortunately found a solution now.
Hi, [warning : quaternions!] So I am setting an arrow to the be the child of a human, so that the arrow is stuck in the human and rotates with...
Hi Florian, thanks for the feedback. The problem is that the entity query results are constantly changing. So it needs to be up to date for when...
Hi, I have my code working as posted below. However it seems really inefficient. Still a noob at DOTS so appreciate all advice, thanks. Goal: 1....
Solved. Found a way looping through the vertices of the whole mesh to get the "cut" parts out and then create a new gameobject for each of them....
Hi, I have a mesh that is cut into two parts by subtraction using the CSG tool. Is there a way to split this "cut" mesh into two different...